- Global Color: This is the color used in the menus or in-game without beatmap lighting.
- Light Intensity: This is the brightness intensity of the lights used in the menus or in-game without beatmap lighting.
- Light Rotation X: The vertical angle of the light (Everywhere).
- Light Rotation Y: The horizontal angle of the light (Everywhere).
- Beatmap Lighting: This setting enables lighting to be controlled by lighting effects ingame.
- Beatmap Lighting Brightness: How bright the beatmap lights should be.
- Beatmap Lighting Saturation: How saturated the colors should be for beatmap lights.
- Beatmap Lighting Minimum Brightness: The minimum brightness that the beatmap lights should be at any moment.
- For regular maps, I recommend a brightness of 0.7, saturation of 0.3, and a minimum brightness of 0.6
- For Lightshows, I recommend a brightness of 0.8, saturation of 0.7, and a minimum brightness of 0.3